If you have extra skill points hanging around, computer use might be useful as a last resort, but even the weakest characters will rarely find it necessary to resort to hacking to get through an area. Simply because it is easier to be bad than good, this walk-through, for the most part, is intended to help Light side characters stick to the path of the righteous, since the developers have made it so difficult to do so. Either way, you'll need to suit up once again and head back out onto the ocean floor through the airlock behind Kono and Sami. Indeed, this is the biggest difference between the normal method of leveling and this loophole-leveling; characters who exploit a loophole like this will gain more Force powers in the latter stages of the game. Defeat them and head down to the main area for another large skirmish. You can try a frontal assault, if you like, but the turrets that are set up in front of the entrance are incredibly resistant to most forms of damage; good luck getting past them. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. My loan is owed to Goto, the Exchange boss on Nar Shaddaa. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. Head over to the Czerka Office and speak with the droid. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. That's about it. On the other hand, if you managed to poison the entire planet, then the Selkath will somehow restrain themselves from using you as firaxa chum and banish you from the planet. Down below is another section called [Graphics Options] there is another line that says Fullscreen=1. Once you have First enter the Czerka Offices and speak with B-4D4. Go on to explain that both men are guilty, because Handon held a grudge against the dead man for sleeping with his wife. Hes the guy who won the girl from Harra. As you might've guessed from this feat's name, it is only available for the scoundrel class. Matrik is squirreled away in the apartments in the Lower City across from the Upper City elevator. If you do manage to survive Taris with a low-level character, however, your super-Jedi will make for a very fun playing experience, and will make your character more versatile in his or her use of Force powers as the game goes on. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. Head back to the Ebon Hawk, and take a little time to talk to all of your party members to get up to snuff on their personal journal entries--some of these will open up side quests later on, so it's worth getting up to date while you have a bit of downtime. Once you have it, head to the dormitory to the west and speak to the Selkath inside. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . Uthar is the more difficult of the two, if only because his death field attack will heal him repeatedly just when you think you're about to finish him off. Once you gain 10 levels or so, and gain bonuses to your strength through implants or other items, you will stand a much better chance of incapacitating opponents. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. While soldiers are obviously the best class for combat-oriented players, they are less adept at dealing with electronics and security measures than the other classes. It is also possible to kill him after threatening him. Go speak to Worrrozner in the building to the east; he's apparently the Wookiee version of a judge and jury. After Griff is free, he'll return to the Czerka offices, and ask you to retrieve a tach gland for him. The Jedi guardian is also the only class that is allowed to obtain lightsaber specialization, which gives each lightsaber attack +2 damage. You can try to fight them if you wish, but a quicker way to get the hell off of this deathtrap of a level is to just run for the exit. If you do get the Rakghoul Serum, you can enter the quarantine cage and heal two of the infected villagers, gaining a few Light side points, or just kill them. And speaking of things you can't live without, GameSpot is proud to present the biggest and best strategy guide that's available for Knights of the Old Republic. It's certainly possible, especially if you use your teammates to fight all of your battles in solo mode, and are willing to make many, many trips to the load game screen. Bastila, being the first Jedi you run across, will be an important part of your escape from Taris. Find Jagy and kill him to complete Canderous' quest. If you have three Jedi in your party, then you shouldn't have much trouble after teaming up and bashing him. Equip him if he's in your party and begin exploring the Sewers. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. I admit that I'm about as useful as a kitten at these kinds of things. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? Light side Solution: Give Largo 200 credits to clear his debt. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. You can also talk to Iziz by the gates to finish off the Fair Trade quest, assuming you rescued the Jawas. The lock is rather intricate, so the DC is set to 25, meaning that your character must roll a 15 or higher to succeed in the lock-picking attempt. Unsure about intro movies and etc. Once you're ready to proceed, head to the northeastern exit of the compound. If you find yourself having an extremely difficult time connecting with a lightsaber, you can go the unconventional route and attempt to take down Malak with grenades. If you fancy your character to be the model of the traditional Jedi, or perhaps one of Han Solo's progenitors, then the dueling feat will be right up your alley. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. As your character makes more decisions that involve moral or ethical concerns, you might find that your other party members begin to react to you differently, or that your character's physical appearance begins to change. They will definitely pay. Replacement Restoration Droid 2. He doesnt have the money so the only option is to kill him. Note that giving him money to improve his swoop bike actually gives you lower times to beat during the final tier, which merely goes to show that it is sometimes literally true that nice guys finish last. All of the cinematics still play too. After the fight, be sure to search Brejik's body before talking to Bastila; he's got a belt and an armband which are perfect for melee-weapon characters, as well as a set of gloves that give +1 to Dexterity. T3-M4 will be a required member of your party for the next section of the quest. Speak to Ajunta again; you'll get his true sword, and you'll also be able to attempt to turn his spirit back to the Light side for a large alignment adjustment. Even without a lightsaber, he's tough, and quite capable of dealing 40+ damage on a critical hit. If you're a melee character, this may be a good time to attempt an active combat feat like flurry on the first enemy, to close within range; these guys don't have much defense, but can overwhelm a fairly strong fighter if they manage to surround you. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. If, on the other hand, you really want the power to destroy an entire planet in response to the pettiest of slights, then you do indeed have the opportunity to fall from grace here, or fall further from grace, if you've been a really bad boy during the preceding events. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy. Once you're ready to begin, start to pester it about the Star Map, and it'll start posing hypothetical questions. Since most implants are used to increase a single attribute by one for each level of the implant, gaining a level in this feat can be thought of as gaining another attribute point to allocate (assuming you can find an implant that modifies an attribute that will actually be useful to you). Seriously, there are less than half a dozen different heavy weapons in the game, none of which are upgradeable besides Ordo's Repeating Blaster. Before you fight him, though, you might want to try laying down a bunch of mines in front of the door leading south. Evidence of Czerka Corruption In order to deal with the Czerka Corp for good youll need hard evidence of their corruption. The O.J. Thanks, it's been several years since I've played 2 and I couldn't remember if you. Meet the leader of the Czerka operation here on Telos. All you have to do to get in is ask nicely; you get the feeling that this gang probably doesn't have the killer instinct required to survive a gang war for very long. Empathy boosts persuasion, awareness, and treat injury. Head to the Czerka office and ask about the possibility of obtaining a license. The card has to be coded together via a series of mathematical tests, each following some simple rule. If Bastila's along, you may want to let her rejuvenate her Force points; just let the game sit unpaused for a few moments, then save your game. Travel through the offices until you reach Jana Lorso behind a desk. All rights reserved. Like persuasion, affect mind opens up new conversation paths; you'll be able to dominate other people into feeling what you want them to feel, or force them into revealing information that they would otherwise wish very much to conceal. The availability of Force powers, and especially master speed, unfortunately lend your Jedi characters a huge advantage in battle over your mundane teammates. Even before you feel the calling of the Force, a charismatic individual will have much greater success in persuading others to see his or her side of an argument. The fight is worth it, though; one of the nearby locked footlockers contains 2,000 credits, plasma grenades, and other items. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. The fight here is one of the most fun in the game, since it's essentially just 12 characters thrown into a room and told to kill each other. Note that the use of a 'balanced' weapon in your off-hand slot can reduce the attack penalty of your main-hand weapon, so be on the lookout for balanced swords and pistols during your travels. You need to be a member in order to leave a comment. Head back out to the north beach and talk to warleader Garn, who's standing by the water; he'll speak to you of invisible warriors who have killed his men, and you'll pick up the Invisible Mandalorians side quest. When a Jedi decides to instigate battle, the results are usually something their opponent will remember for awhile. Valve Corporation. This is one of the first critical choices for Dark side candidates, and is a perfectly viable alternative to slaughtering Kandon and his bodyguards. You might want to save your game first. After that, you'll automatically be granted the galaxy side quest The Trouble With Gizka. Once you're there, have HK-47 talk to the guard at the gate; you'll be escorted inside and given another audience with the Chieftain. This will get you near 20 sooner than your opponent most of the time, forcing you to play a card or stand before your opponent does. There are a couple more difficult fights, one in another section of the barracks, and one in the control center on the western end of this level. Der Czerka-Mainframe war der Zentralcomputer der Czerka Corporation auf dem Planeten Telos IV. That isn't to say he's not a good character to have along in a fight; he deals decent damage with his pistols, since he gets two attacks per round, and his soldier vitality will help him last a bit longer against the tougher opponents you meet. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. Whether you help them or destroy them, however, you'll want to fight through the terentatek anyway, since you'll find the bodies of the two other Jedi sent to kill the beasts to the north of its position, along with the incredible Qel-Droma Robes, which only a Light side Jedi can use. 1 / 3. Awareness allows all of the classes in the game a chance to spot mines that are in your path or that exist as part of a trap on a door or chest, or expose an enemy that has entered stealth mode. Since feats are somewhat precious commodities as it is, it's probably for the best that you use the default proficiencies that your character starts with, rather than buying a proficiency for higher-level armor that might not be useful later in the game. If he could not pay the loan back, the Exchange would kill him. You can freely give it to her, and then attempt to broker a peace between the ice princesses, or just let her know that you're keeping it, with the appropriate shifts in Force alignment. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). The computer also has a suspicious habit of hitting natural 20s more often than you do; whether this is just luck or a way to prevent you from making 100,000 credits before leaving Dantooine is a matter of speculation. Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. This is Deck 2, now; not Deck 1. If you have enough vitality, this fight shouldn't pose much of a threat to you, but if you are having trouble, you might want to activate one of those energy shields you should have lying around in your inventory--it'll help blunt the damage from her saber a bit. At any rate, you'll have to get through the Dark Jedi masters in order to reach the Bridge. As soon as the battle begins, you'll want to keep it paused and throw down some Force powers to knock the Wookiees on their collective ass, if indeed you have been investing in the ass-knocking powers (again, Force whirlwind is your friend). If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. Your NPC teammates will not join you in stealth mode, nor will they follow you while you're invisible, so if you do find yourself suddenly exposed, they may be too far away to lend you support. After your initial interrogations, HK will reveal that some of his primary memory functions have been obscured from him, perhaps from physical damage. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. In short, it's often a little more work than it's worth, but it when it does work, it can sometimes single-handedly win a difficult battle for you. Selven's hiding out in the northwestern apartments in the Lower City. The solutions to the Rakatan's riddles are, in order: 'time,' 'tomorrow,' 'a grave,' and finally, 'a flame.' You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. Rukil will give you Side Quest if you agree to find his apprentice. He'll hint that he has information, but will refuse to divulge anything until you help him retrieve a spy droid from the Sith base. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? What a wicked web we weave.. If you haven't come back to the Upper City in a while, you might also want to get the permacrete detonator for Matrik, inform Dia about the progress of her bounty quest, and give the Rakghoul serum to Zelka. 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